POV-Ray : Newsgroups : povray.general : POV 3.5 documentation : Re: POV 3.5 documentation Server Time
20 Nov 2024 10:24:04 EST (-0500)
  Re: POV 3.5 documentation  
From: Francois Le Coat/mailaxis
Date: 17 Sep 2001 10:13:10
Message: <3BA604C4.55D6A689@ief.u-psud.fr>
Hi,

Thank you ! That's a really interesting piece of script. I may use

agree ? Anyway, do you think that it may also work with MegaPov 0.7 ?
In this case, waiting for Povray 3.5 UNIX/Linux code release, I
may compile MegaPov for my ATARI (I'm on the way), and test your
scripts. Meanwhile I realized that MegaPov 0.7 parametric surfaces
are really slow to render, and very fast to parse. It's the exact

great miss from MegaPov 0.7, and Povray 3.5 (I suspect), that there's
no cylindrical or spherical coordinates. It seems to be possible
to do with your proper script. So thanks again !

Regards,



http://eureka.atari.org
mailto:lec### [at] atariorg

ingo wrote:
> 
> in news:3BA2097E.D0AB65A1@ief.u-psud.fr Francois Le_Coat/mailaxis
> wrote:
> 
> >  I used to
> > define a "mesh" containing an explicit formula of the explicit
> > surface, and describing the vertex and it's normals, computed from
> > the surface's definition. That produced a really long parsing, due
> > to the definition of
> > macros for the points, and the normals.
> > As I suspect, the explicit formula of 3D surfaces is now sufficient
> > to define a 3D shape.
> 
>  POV-Ray 3.5 has the parametric{} object, that directly renders the
> formula. But it can be very slow in its current state.
>  Incidentally I have yesterday posted a macro that may be of interest
> for you, as it calulates the mesh a lot faster than the output of your
> program does. It uses mesh2 and function, both new in 3.5, see:
> 
> Newsgroups: povray.binaries.scene-files
> Subject: Re: param.inc
> From: ingo <ing### [at] homenl>
> Message-ID: <Xns### [at] povrayorg>
> Date: 14 Sep 2001 04:31:21 -0400
> Xref: news.povray.org povray.binaries.scene-files:2438


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